// begin 2005.09.08 notes

// begin [discussing/developing] MACHINIMA

Machinima
gaming
game engines

// MACHINIMA.CAL

compile MACHINIMA.CAL

// scr

title: Anna
dvr: Katherine Anna Kang + Fountainhead Entertainment
date: 2003
filesize: 55 Mb
format: WMV
engine: Quake III
uri: http://www.machinima.com/films.php?id=525

title: Max Payne Hero
dvr: Chris Chen
date: 2003
uri: http://www.maxpaynehero.com

title: Ozymandias
dvr: Hugh Hancock + Strange Company
date: 2002
filesize: 6 MB
format: various
engine: Lithtech Film Producer
uri: http://www.machinima.com/films.php?id=85

// MACHINIMA.FWX

ENVIRITRON.MCH (or)
ENVIRITRON.MAP (or)
ENVIRITRON.SET (or)
ENVIRITRON.LVL (or...)consider the construction of synthetic environments. how do cinematic spaces spread, influence, inform [+/or] infect 01 another? map this cinematic space, cartographically detailing potential events that could occur in your Machinima projects.

// game engines
Machinima - gaming - game engines

// highly conceptual approach
engine as framework or system w/ project realized in different context

// sys
// Mac OS X opts:

MMORP (i.e. The Matrix Online, Neverwinter Nights, Ultima Online, etc)
Second Life
Macromedia appz (i.e. Flash MX 2005, Director MX 2005, etc)
OpenGL ++ JAVA programming (i.e. jME)

// sys
// Windows opts:

FPS games (HL2, D3, QIII, UT, etc...) ++
3rd party toolsets (Machinima Production Kit, Machinimation, Matinee, UnrealEd, etc...)
MMORP (i.e. The Matrix Online, Neverwinter Nights, Ultima Online, etc)
Second Life
Macromedia appz (i.e. Flash MX 2005, Director MX 2005, etc)
OpenGL ++ JAVA programming (i.e. jME)

// sys
// Linux opts:

jME

// sys
// platform opts:

Video Output from any + all platforms + games

// sys
// Windows solns:

collab or individual use of the FVNM PC
collab or individual purchase of an individual's PC

// sys
// Platform solns:

collab or individual purchase of platform(s) + game(s)

// sys
// gameEngines:

Blood 2: The Chosen Editing Tools
Blood 2: The Chosen: Game Source Code
DeusEx SDK
Doom3 SDK
Half-Life SDK Full Edition
Half-Life SDK Standard Edition
Heavy Metal: F.A.K.K 2 Toolset
Jedi Knight II: Outcast Editing Tools
No One Lives Forever (NOLF) Tools Kit
Nocturne Toolset
Solider Of Fortune II SDK
Soldier Of Fortune SDK
Vampire: Redemption SDK

// sys
// MISC_UTILS.APP

Anachronox Editing Tools & Documentation
Battlefield Vietnam Movie Edition 1.0
DATExtract (for Anachronox's data files)
Desert Combat: Movie Edition
Desert Combat: Movie Edition 1.1 Patch
Fiezi's Scriptcomposer 0.9beta
FreeCam 0.8
Little Movie Processing Center(Linux Binary)
Little Movie Processing Center (Linux)
Little Movie Processing Center For MS-DOS Binary
Little Movie Processing Center Win32 (Cygwin) Binary
OpenDemo For Quake 3 Arena
OpenDemo For Return To Castle Wolfenstien
OpenDemo For Solider Of Fortune II: Double Helix
OpenDemo For Voyager: Elite Force
OpenDemo Version 6182002 For Jedi Knight II: Outcast
Planet Tutorials for Anachronox
ReMaic Studio 1.2.5 Update
ReMaic Studio Universal Updater
StrangeUtil 3.0

// sys
// LEVEL_EDITOR.APP

UnrealEd

// sys
// RE-CAM_TOOL.APP

Lippy (Quake II)
NiSplit (Quake II)
ReMaic Studio 1.25 (Quake)

// sys
// DEMO_EDITOR.APP

DEMentED 2 (Quake II)
Deus Ex Movie Studio (Unreal Movie Studio For Deus EX)
Film At 11 0.94b (Quake I)
Keygrip 2 (Quake II)
Machinima Production Kit 0.3
Machinimation 2.0.1 Beta
Real Time Movie Studio V1.1 (Basic UMOD Version)
Real Time Movie Studio V1.1 (Manual Install)
Real Time Movie Studio V1.1 (UMOD Version) - (Movie/Cut Scene Creator for Unreal Tournament v436)
ReMaic v4 Perl Script
Unreal Movie Studio (UMS)

// sys
// 3rd party toolsets

Spirit of Half-Life
Matinee

// FWX

ENVIRITRON.MCH

// end 2005.09.08 notes